Board Game
Personal Project
WYŻEJ is a board game concept entirely developed under my direction – from the initial idea and gameplay mechanics to playtesting and prototype iterations. I was responsible for the complete design cycle, including:

Concept & Narrative Design: Developing the game’s mechanics, structure, and storyline to create an engaging and coherent player experience.
Prototyping & Playtesting: Designing multiple prototypes, conducting extensive playtests, and refining the game rules and balance based on player feedback.
Art Direction & Collaboration: Cooperating with illustrator Ola Skórka (Academy of Fine Arts, Katowice), who created the final artwork, while I ensured alignment of visual elements with gameplay requirements.
Print Preparation: Preparing the complete game package for print, including layout, graphic integration, and production-ready files.

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